Then again check flip normals if necessary. (This makes all the normals to look in one direction) After this operation normals may look in the same, but still in the wrong direction. If some faces are looking in the wrong direction and some not, then click the Unify Normals checkbox. ![]() Tick the Flip Normals checkbox and see if it corrects the model. ![]() If all the faces are incorrectly looking at the other side, select your object and assign a Normal modifier. Normal modifier is used to flip or unify (set all to look in the same direction) normals. Then you have to change the direction of normals. Whether the face is looking at the camera or the other direction is determined by normals and if the normal of a face is inverted (set to look in th other direction) front face becomes the back face and it becomes invisible causing a case like yours. Normally, only one side of each face is rendered in 3dsmax in order not to render back faces which will never be visible.
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